Here’s a full transcript of the interview with John Sculley on the subject of  Steve Jobs.
It’s long but worth reading because there are some awesome insights into how  Jobs does things.
It’s also one of the frankest CEO interviews you’ll ever read. Sculley talks  openly about Jobs and Apple, admits it was a mistake to hire him to run the  company and that he knows little about computers. It’s rare for anyone, never  mind a big-time CEO, to make such frank assessment of their career in  public.
UPDATE: Here’s an audio version of the entire interview made by reader Rick  Mansfield using OS X’s text-to-speech system. It’s a bit robotic (Rick used the “Alex” voice, which he says is “more than tolerable to listen to”) but you might  enjoy it while commuting or at the gym. The audio is 52 minutes long and it’s a  45MB download. It’s in .m4a format, which will play on any iPod/iPhone, etc. 
Download  it here (Option-Click the link; or right-click and choose “Save Linked  File…”).
Q: You talk about the “Steve Jobs methodology.” What is Steve’s  methodology?
Sculley: Let me give you a framework. The time that I first  met Jobs, which was over 25 years ago, he was putting together the same first  principles that I call the Steve Jobs methodology of how to build great  products.
Steve from the moment I met him always loved beautiful products, especially  hardware. He came to my house and he was fascinated because I had special hinges  and locks designed for doors. I had studied as an industrial designer and the  thing that connected Steve and me was industrial design. It wasn’t  computing.
I didn’t know really anything about computers nor did any other people in the  world at that time. This was at the beginning of the personal computer  revolution, but we both believed in beautiful design and Steve in particular  felt that you had to begin design from the vantage point of the experience of  the user.
He always looked at things from the perspective of what was the user’s  experience going to be? But unlike a lot of people in product marketing in those  days, who would go out and do consumer testing, asking people, “What did they  want?” Steve didn’t believe in that.
He said, “How can I possibly ask somebody what a graphics-based computer  ought to be when they have no idea what a graphic based computer is? No one has  ever seen one before.” He believed that showing someone a calculator, for  example, would not give them any indication as to where the computer was going  to go because it was just too big a leap.
Steve had this perspective that always started with the user’s experience;  and that industrial design was an incredibly important part of that user  impression. And he recruited me to Apple because he believed that the  computer was eventually going to become a consumer product. That was an  outrageous idea back in the early 1980’s because people thought that personal  computers were just smaller versions of bigger computers. That’s how IBM looked  at it.
Some of them thought it was more like a game machine because there were early  game machines, which were very simple and played on televisions… But Steve  was thinking about something entirely different. He felt that the computer was  going to change the world and it it was going to become what he called “the  bicycle for the mind.” It would enable individuals to have this incredible  capability that they never dreamed of before. It was not about game machines. It  was not about big computers getting smaller…
He was a person of huge vision. But he was also a person that believed in the  precise detail of every step. He was methodical and careful about everything — a  perfectionist to the end.
If you go back to the 
Apple II, Steve was the  first one to put a computer into a plastic case, which was called 
ABS  plastic in those days, and actually put the keyboard into the  computer. It seems like a pretty simple idea today, looking back at it, but  even at the time when he created the first Apple II, in 1977 — that was the  beginning of the Jobs methodology. And it showed up in the Macintosh and showed  up with his NeXT computer. And it showed up with the future Macs, the iMacs, the  iPods and the iPhones.
What makes Steve’s methodology different from everyone else’s is that he  always believed the most important decisions you make are not the things you do – but the things that you decide not to do. He’s a minimalist.

I remember going into Steve’s house and he had almost no furniture in it. He  just had a picture of Einstein, whom he admired greatly, and he had a 
Tiffany  lamp and a chair and a bed. He just didn’t believe in having lots of things  around but he was incredibly careful in what he selected. The same thing was  true with Apple. Here’s someone who starts with the user experience, who  believes that industrial design shouldn’t be compared to what other people were  doing with technology products but it should be compared to people were doing  with jewelry… Go back to my lock example, and hinges and a door with beautiful  brass, finely machined, mechanical devices. And I think that reflects everything  that I have ever seen that Steve has touched.
When I first saw the Macintosh — it was in the process of being created — it  was basically just a series of components over what is called a bread board. It  wasn’t anything, but Steve had this ability to reach out to find the absolute  best, smartest people he felt were out there. He was extremely charismatic and  extremely compelling in getting people to join up with him and he got people to  believe in his visions even before the products existed. When I met the Mac  team, which eventually got to 100 people but the time I met him it was much  smaller, the average age was 22.
These were people who had clearly never built a commercial product before but  they believed in Steve and they believed in his vision. He was able to work in  multiple levels in parallel.
On one level he is working at the “change the world,” the big concept. At the  other level he is working down at the details of what it takes to actually build  a product and design the software, the hardware, the systems design and  eventually the applications, the peripheral products that connect to it.
In each case, he always reached out for the very best people he could find in  the field. And he personally did all the recruiting for his team. He never  delegated that to anybody else.
The other thing about Steve was that he did not respect large organizations.  He felt that they were bureaucratic and ineffective. He would basically call  them “bozos.” That was his term for organizations that he didn’t respect.
The Mac team they were all in one building and they eventually got to one  hundred people. Steve had a rule that there could never be more than one hundred  people on the Mac team. So if you wanted to add someone you had to take someone  out. And the thinking was a typical Steve Jobs observation: “I can’t remember  more than a hundred first names so I only want to be around people that I know  personally. So if it gets bigger than a hundred people, it will force us to go  to a different organization structure where I can’t work that way. The way I  like to work is where I touch everything.” Through the whole time I knew him at  Apple that’s exactly how he ran his division.
Q: So how did he cope when Apple became bigger? I mean, Apple has  tens of thousands of people now.
Sculley: Steve would say: “The organization can become  bigger but not the Mac team. The Macintosh was set up as a product development  division — and so Apple had a central sales organization, a central back office  for all the administration, legal. It had a centralized manufacturing of that  sort but the actual team that was building the product, and this is true for  high tech products, it doesn’t take a lot of people to build a great product.  Normally you will only see a handful of software engineers who are building an  operating system. People think that it must be hundreds and hundreds working on  an operating system. It really isn’t. It’s really just a small team of people.  Think of it like the 
atelier of  an artist. It’s like an artist’s workshop and Steve is the master craftsman  who walks around and looks at the work and makes judgments on it and in many  cases his judgments were to reject something.
I can remember lots of evenings we would be there until 12 or 1 o’clock in  the morning because the engineers usually don’t show up until lunchtime and they  work well into the night. And an engineer would bring Steve in and show him the  latest software code that he’s written. Steve would look at it and throw it back  at him and say: “It’s just not good enough.” And he was constantly forcing  people to raise their expectations of what they could do. So people were  producing work that they never thought they were capable of. Largely because  Steve would shift between being highly charismatic and motivating and getting  them excited to feel like they are part of something insanely great. And on the  other hand he would be almost merciless in terms of rejecting their work until  he felt it had reached the level of perfection that was good enough to go into – in this case, the Macintosh.
Q: He was quite conscious about that, right? This was very well  thought out, not just crazy capriciousness? 
Sculley: No, Steve was incredibly methodical. He always had  a white board in his office. He did not draw himself. He didn’t have particular  drawing ability himself, yet he had an incredible taste.
The thing that separated Steve Jobs from other people like Bill Gates — Bill  was brilliant too — but Bill was never interested in great taste. He was always  interested in being able to dominate a market. He would put out whatever he had  to put out there to own that space. Steve would never do that. Steve believed in  perfection. Steve was willing to take extraordinary chances in trying new  product areas but it was always from the vantage point of being a designer. So  when I think about different kinds of CEOs — CEOs who are great leaders, CEOs  who are great turnaround artists, great deal negotiators, great people  motivators — but the great skill that Steve has is he’s a great designer.  Everything at Apple can be best understood through the lens of designing.
Whether it’s designing the look and feel of the user experience, or the  industrial design, or the system design and even things like how the boards were  laid out. The boards had to be beautiful in Steve’s eyes when you looked at  them, even though when he created the Macintosh he made it impossible for a  consumer to get in the box because he didn’t want people tampering with  anything.
In his level of perfection, everything had to be beautifully designed even if  it wasn’t going to be seen by most people.
That went all the way through to the systems when he built the Macintosh  factory. It was supposed to be the first automated factory but what it really  was a final assembly and test factory with a 
pick-to-pack  robotic automation. It is not as novel today as it was 25 years ago, but I can  remember when the CEO of General Motors along with 
Ross  Perot came out just to look at the 
Macintosh  factory. All we were doing was final assembly and test but it was done so  beautifully. It was as well thought through in design as a factory, a lights out  factory requiring many people as the products were.
Now if you leap forward and look at the products that Steve builds today,  today the technology is far more capable of doing things, it can be  miniaturized, it is commoditized, it is inexpensive. And Apple no longer builds  any products. When I was there, people used to call Apple “a  vertically-integrated advertising agency,” which was not a compliment.
Actually today, that’s what everybody is. That’s what HP is; that’s what  Apple is; and that’s what most companies are because they outsource to EMS — electronics manufacturing services.
 Q: Isn’t Nike a good analogy?
Sculley
Q: Isn’t Nike a good analogy?
Sculley: Yeah, probably, Nike is closer, I think that is  true. I think if you look at the Japanese consumer electronics in that era they  were all analog companies.
The one that Steve admired was Sony. We used to go visit Akio Morita and he  had really the same kind of high-end standards that Steve did and respect for  beautiful products. I remember Akio Morita gave Steve and me each one of the  first 
Sony Walkmans. None of  us had ever seen anything like that before because there had never been a  product like that. This is 25 years ago and Steve was fascinated by it. The  first thing he did with his was take it apart and he looked at every single  part. How the fit and finish was done, how it was built.
He was fascinated by the Sony factories. We went through them. They would  have different people in different colored uniforms. Some would have red  uniforms, some green, some blue, depending on what their functions were. It was  all carefully thought out and the factories were spotless. Those things made a  huge impression on him.
The Mac factory was exactly like that. They didn’t have colored uniforms, but  it was every bit as elegant as the early Sony factories that we saw. Steve’s  point of reference was Sony at the time. He really wanted to be Sony. He didn’t  want to be IBM. He didn’t want to be Microsoft. He wanted to be Sony.
The challenge was in that era you couldn’t build digital products like Sony.  Everything was analog and the Japanese companies approached things and you can  read Prahalad’s book, from University of Michigan, he studied it. (Note:  Sculley is referring to  C.K. Prahalad’s “
Competing for the  Future” (1994))
The Japanese always started with the market share of components first. So one  would dominate, let’s say sensors and someone else would dominate memory and  someone else hard drive and things of that sort. They would then build up their  market strengths with components and then they would work towards the final  product. That was fine with analog electronics where you are trying to focus on  cost reduction — and whoever controlled the key component costs was at an  advantage. It didn’t work at all for digital electronics because digital  electronics you’re starting at the wrong end of the value chain. You are not  starting with the components. You are starting with the user experience.
And you can see today the tremendous problem Sony has had for at least the  last 15 years as the digital consumer electronics industry has emerged. They  have been totally stove-piped in their organization. The software people don’t  talk to the hardware people, who don’t talk to the component people, who don’t  talk to the design people. They argue between their organizations and they are  big and bureaucratic.
Sony should have had the iPod but they didn’t — it was Apple. The iPod is a  perfect example of Steve’s methodology of starting with the user and looking at  the entire end-to-end system.
It was always an end-to-end system with Steve. He was not a designer but a  great systems thinker. That is something you don’t see with other companies.  They tend to focus on their piece and outsource everything else.
If you look at the state of the iPod, the supply chain going all the way over  to iPod city in China – it is as sophisticated as the design of the product  itself. The same standards of perfection are just as challenging for the supply  chain as they are for the user design. It is an entirely different way of  looking at things.
Q: Where did he get the idea for controlling the whole widget? The  idea to be in charge of everything, the whole system?
Sculley: Steve believed that if you opened the system up  people would start to make little changes and those changes would be compromises  in the experience and he would not be able to deliver the kind of experience  that he wanted.
Q: But this control extends to every aspect of the product – even to  opening the box. The experience of opening the box is designed by Steve  Jobs.
Sculley: The original Mac really had no operating system.  People keep saying, “Well why didn’t we license the operating system?” The  simple answer is that there wasn’t one. It was all done with lots of tricks with  hardware and software. Microprocessors in those days were so weak compared to  what we had today. In order to do graphics on a screen you had to consume all of  the power of the processor. Then you had to glue chips all around it to enable  you to offload other functions. Then you had to put what are called “calls to  ROM.” There were 400 calls to ROM, which were all the little subroutines that  had to be offloaded into the ROM because there was no way you could run these in  real time. All these things were neatly held together. It was totally remarkable  that you could deliver a machine when you think the first processor on the Mac  was less than three MIPs (Million Instructions Per Second), which today would be — I can’t think of any device which has three MIPS, or equivalent. Even your  digital watch is at least 200 or 300 times more powerful than the first  Macintosh. (NOTE. For comparison, today’s entry-level iMac uses an Intel Core i3  chip, rated at over 40,000 MIPS!)
It’s hard to conceive how he was able to accomplish so much with so little in  those days. So for someone to build consumer products in the 1980s beyond what  we did with the first Mac was literally impossible. In the 1990s with Moore’s  Law and other things, the homogenization of technology, it became possible to  begin to see what consumer products would look like but you couldn’t really  build them. It really hasn’t been until the turn of the century that you sort of  got the crossover between the cost of components, the commoditization and the  miniaturization that you need for consumer products. The performance suddenly  reached the point where you could actually build things that we can call digital  consumer products. Because Steve’s design methodology was so correct even 25  years ago he was able to make a design methodology – his first principles — of  user experience, focus on just a few things, look at the system, never  compromise, compare yourself not to other electronic products but compare  yourself to the finest pieces of jewelry — all those criteria — no one else was  thinking about that. Everyone else was just going through an evolution of cheap  products that are getting more powerful and cheaper to build. Like the MP3  player. Remember when he came in with the iPod, there were thousands of MP3  players out there. Can anyone else remember any of the others?
His tradeoff was he believed that he had to control the entire system. He  made every decision. The boxes were locked.

Steve Jobs circa 1984. Illustration by Matthew  Phelan
 
Q: But the motivation for this is the user experience?
Sculley: Absolutely. The user experience has to go through  the whole end-to-end system, whether it’s desktop publishing or iTunes. It is  all part of the end-to-end system. It is also the manufacturing. The supply  chain. The marketing. The stores. I remember I was brought in because I had a  design background and because I was a marketer. I had product marketing  experience. Not because I knew anything about computers.
Q: I find that pretty fascinating. You say in your book that first  and foremost you wanted to make Apple a “product marketing  company.”
Sculley: Right. Steve and I spent months getting to know  each other before I joined Apple. He had no exposure to marketing other than  what he picked up on his own. This is sort of typical of Steve. When he knows  something is going to be important he tries to absorb as much as he possibly  can.
One of the things that fascinated him: I described to him that there’s not  much difference between a Pepsi and a Coke, but we were outsold 9 to 1. Our job  was to convince people that Pepsi was a big enough decision that they ought to  pay attention to it, and eventually switch. We decided that we had to treat  Pepsi like a necktie. In that era people cared what necktie they wore. The  necktie said: “Here’s how I want you to see me.” So we have to make Pepsi like a  nice necktie. When you are holding a Pepsi in your hand, its says, “Here’s how I  want you to see me.”
We did some research and we discovered that when people were going to serve  soft drinks to a friend in their home, if they had Coca Cola in the fridge, they  would go out to the kitchen, open the fridge, take out the Coke bottle, bring it  out, put it on the table and pour a glass in front of their guests.
If it was a Pepsi, they would go out in to the kitchen, take it out of the  fridge, open it, and pour it in a glass in the kitchen, and only bring the glass  out. The point was people were embarrassed to have someone know that they were  serving Pepsi. Maybe they would think it was Coke because Coke had a better  perception. It was a better necktie. Steve was fascinated by that.
We talked a lot about how perception leads reality and how if you are going  to create a reality you have to be able to create the perception. We did it with  something called the 
Pepsi generation.
I had learned through a lecture that 
Dr.  Margaret Mead had given, an anthropologist in the 60’s, that the most  important fact for marketers was going to be the emergence of an affluent middle  class — what we call the 
Baby Boomers, who are now  turning 60. They were the first people to have discretionary income. They could  go out and spend money for things other than what they had to have.
When we created Pepsi generation it was created with them in mind. It was  always focusing on the user of the drink, never the drink.
Coke always focused on the drink. We focused on the person using it. We  showed people riding dirt bikes, waterskiing, or kite flying, hang gliding — doing different things. And at the end of it there would always be a Pepsi as a  reward. This all happened when color television was first coming in. We were the  first company to do lifestyle marketing. The first and the longest-running  lifestyle campaign was — and still is — Pepsi.
We did it was just as color television was coming in and when large-screen  TVs were coming in, like 19-inch screens. We didn’t go to people who made TV  commercials because they were making commercials for little tiny black-and-white  screens. We went out to Hollywood and got the best movie directors and said we  want you to make 60-second movies for us. They were lifestyle movies. The whole  thing was to create the perception that Pepsi was number one because you  couldn’t be number one unless you thought like number one. You had to appear  like number one.
Steve loved those ideas. A lot of the stuff we were doing and our marketing  was focused on when we bring the Mac to market. It has to be done at such a high  level of perception of expectation that he will sort of tease people to want to  find out what the product is capable of. The product couldn’t do very much in  the beginning. Almost all of the technology was used for the user experience. In  fact we did get a backlash where people said it’s a toy. It doesn’t do anything.  But eventually it did as the technology got more powerful.
 Q: Of course, Apple is famous for the same kind of lifestyle  advertising now. It shows people living an enviable lifestyle, courtesy of  Apple’s products. Hip young people grooving to iPods…
Sculley
Q: Of course, Apple is famous for the same kind of lifestyle  advertising now. It shows people living an enviable lifestyle, courtesy of  Apple’s products. Hip young people grooving to iPods…
Sculley. I don’t take any credit for it. What Steve’s  brilliance is, is his ability to see something and then understand it and then  figure out how to put into the context of his design methodology — everything is  design.
An anecdotal story, a friend of mine was at meetings at Apple and Microsoft  on the same day and this was in the last year, so this was recently. He went  into the Apple meeting (he’s a vendor for Apple) and when he went into the  meeting at Apple as soon as the designers walked in the room, everyone stopped  talking because the designers are the most respected people in the organization.  Everyone knows the designers speak for Steve because they have direct reporting  to him. It is only at Apple where design reports directly to the CEO.
Later in the day he was at Microsoft. When he went into the Microsoft  meeting, everybody was talking and then the meeting starts and no designers ever  walk into the room. All the technical people are sitting there trying to add  their ideas of what ought to be in the design. That’s a recipe for disaster.
Microsoft hires some of the smartest people in the world. They are known for  their incredibly challenging test they put people through to get hired. It’s not  an issue of people being smart and talented. It’s that design at Apple is at the  highest level of the organization, led by Steve personally. Design at other  companies is not there. It is buried down in the bureaucracy somewhere… In  bureaucracies many people have the authority to say no, not the authority to say  yes. So you end up with products with compromises. This goes back to Steve’s  philosophy that the most important decisions are the things you decide NOT to  do, not what you decide to do. It’s the minimalist thinking again.
Having been around in the early days, I don’t see any change in Steve’s first  principles — except he’s gotten better and better at it.
Another example, which has been brilliant, is what he did with the retail  stores.
He brought one of the top retailers in the world on his board to learn about  retail (
Mickey  Drexler from The Gap, who advised Jobs to build a prototype store before  launch). Not only did he learn about retail, I’ve never been in a better store  than an Apple store. It has the highest revenue per square foot of any store in  the world but it’s not just the revenue, it’s the experience.
Apple stores are packed. You can go to the Sony center — go in the San  Francisco center at the Moscone. There’s nobody there. You can go into the Nokia  store, they have one in New York on 57th St. There’s nobody there.
But other people have the stores. They have the products to look at. You can  touch and feel them but you walk into an Apple store and it’s just like an  amazing experience. It is as much the people who are there shopping alongside  you.
Again, it is like necktie products. It’s like being in an Apple store says, “here’s how I want you to see me. I’m here. I’m at the genius bar. I’m trying  out the products. Look at me: I’m like the other people in the store.”
The user experience is taken all the way from the experience of using the  product, to the advertising of how it is presented, to the design of the  product. Steve is legendary for his fit and finish requirements on a product.  Looking at the radius and parting lines and bezels and all these little details  that designers pay attention to.
He will reject something which no one will see as a problem. But because his  standards are so high, people sit there and say, “How does Apple do it? How does  apple have such incredible products?”
I remember one of the things we talked about, Steve used to ask me: “How did  Pepsi get such great advertising?” He asked if it was the agencies that you  picked? And I said what it really is. First of all you have to have an exciting  product and you have to be able to present it as an opportunity to do bold  advertising.
But great advertising comes from great clients. The best creative people want  to work for the best clients. If you are a client who doesn’t appreciate great  work, or a client who won’t take risks and try new stuff, or a client who can’t  get excited about the creative, then you’re the wrong kind of client.
Most big companies delegate it way down in the organization. The CEO rarely  knows anything about the advertising except when it’s presented, when it’s all  done. That’s not how we did it at Pepsi, not how we did it at Apple, and I’m  sure it’s not how Steve does it now. He always adamantly involved in the  advertising, the design and everything.
Q: Right. I hear Lee  Clow flies up to Apple every week to meet with Jobs.
Sculley: Once you realize that Apple leads through design,  than you can start to see, that’s what makes it different. Look at the stores,  at the stairs in the stores. They are made of some special glass that had to be  fabricated. And that’s so typical of the way he thinks. Everyone around him  knows he beats to a different drummer. He sets standards that are entirely  different than any other CEO would set.
He’s a minimalist and constantly reducing things to their simplest level.  It’s not simplistic. It’s simplified. Steve is a systems designer. He simplifies  complexity.
If you are someone who doesn’t care about it, you end up with simplistic  results. It’s amazing to me how many companies make that mistake. Take the 
Microsoft Zune. I remember going  to 
CES when Microsoft launched Zune and it  was literally so boring that people didn‘t even go over to look at it… The Zunes  were just dead. It was like someone had just put aging vegetables into a  supermarket. Nobody wanted to go near it. I’m sure they were very bright people  but it’s just built from a different philosophy. The legendary statement about  Microsoft, which is mostly true, is that they get it right the third time.  Microsoft’s philosophy is to get it out there and fix it later. Steve would  never do that. He doesn’t get anything out there until it is perfected.
 Q
: Let’s talk about advertising, which is so important to Apple. In  you book you talk about ‘strategic advertising’ – advertising as strategy.  That’s a very interesting idea…
Sculley
Q
: Let’s talk about advertising, which is so important to Apple. In  you book you talk about ‘strategic advertising’ – advertising as strategy.  That’s a very interesting idea…
Sculley: At the time I came to Silicon Valley there was no  advertising… The only one who was really interested in doing advertising was  Apple. H-P didn’t advertise in those days. No one advertised in those days on a  big brand basis. One of the things that I was recruited to Apple to help do was  to bring big brand advertising to Apple.
…
The Apple logo was multicolor because the Apple II was the first color  computer. No one else could do color, so that’s why they put the color blocks  into the logo. If you wanted to print the logo in a magazine ad or on a package  you could print it with four colors but Steve being Steve insisted on six  colors. So whenever the Apple logo was printed, it was always printed in six  colors. It added another 30 to 40 percent to the cost of everything, but that’s  what Steve wanted. That’s what we always did. He was a perfectionist even from  the early days.
Q: That drives some people a little bit crazy. Did it drive you  crazy?
Sculley: It’s okay to be driven a little crazy by someone  who is so consistently right. What I’ve learned in high tech is that there’s a  very, very thin line between success and failure. It’s an industry where you are  constantly taking risks, particularly if you’re a company like Apple, which is  constantly living out on the edge.
Your chance of being on one side of that line or the other side of the line  is about equal. Sometimes… he was wrong tactically on a number of things. He  wouldn’t put a hard drive in the Macintosh. When someone asked him about  communications, he just threw a little disk across the room and said, “That’s  all we’ll ever need.” On the other hand, Steve led the development of what was  called AppleTalk and AppleLink. AppleTalk was the communications that enabled  the Macintosh to communicate to the laser printer that enabled… desktop  publishing.
AppleTalk was brilliant in its day. It was as brilliant as the Macintosh. It  was another example of using a minimalist approach and solving a problem that no  one else thought was a problem that needed to be solved. Steve was solving  problems back in the 80s that turned out 15, 20 years later to be exactly the  right problems to be working on. The challenge was we were decades away from  when the technology would be homogenized enough and powerful enough to be able  to make all those things mass market. He was just, in many cases, he was way  ahead of his time.
Looking back, it was a big mistake that I was ever hired as CEO. I was not  the first choice that Steve wanted to be the CEO. He was the first choice, but  the board wasn’t prepared to make him CEO when he was 25, 26 years old.
They exhausted all of the obvious high-tech candidates to be CEO… Ultimately,  David Rockefeller, who was a shareholder in Apple, said let’s try a different  industry and let’s go to the top head hunter in the United States who isn’t in  high tech: Gerry Roche.
They went and recruited me. I came in not knowing anything about computers.  The idea was that Steve and I were going to work as partners. He would be the  technical person and I would be the marketing person.
The reason why I said it was a mistake to have hired me as CEO was Steve  always wanted to be CEO. It would have been much more honest if the board had  said, “Let’s figure out a way for him to be CEO. You could focus on the stuff  that you bring and he focuses on the stuff he brings.”
Remember, he was the chairman of the board, the largest shareholder and he  ran the Macintosh division, so he was above me and below me. It was a little bit  of a façade and my guess is that we never would have had the breakup if the  board had done a better job of thinking through not just how do we get a CEO to  come and join the company that Steve will approve of, but how do we make sure  that we create a situation where this thing is going to be successful over  time?
My sense is that when Steve left (in 1986, after the board rejected his bid  to replace Sculley as CEO) I still didn’t know very much about computers.
My decision was first to fix the company, but I didn’t know how to fix  companies and to get it back to be successful again.
All the stuff we did then were all his ideas. I understood his methodology.  We never changed it. So we didn’t license the products. We focused on industrial  design. We actually built up our own in-house design organization, which they  have to this day. We developed the PowerBook… We developed QuickTime. All these  things were built around Steve’s philosophy… It was all about sales and  marketing and the evolution of the products.
All the design ideas were clearly Steve’s. The one who should really be given  credit for all that stuff while I was there is really Steve.
I made two really dumb mistakes that I really regret because I think they  would have made a difference to Apple. One was when we are at the end of the  life of the Motorola processor… we took two of our best technologists and put  them on a team to go look and recommend what we ought to do.
They came back and they said it doesn’t make any difference which 
RISC  architecture you pick, just pick the one that you think you can get the best  business deal with. But don’t use 
CISC.  CISC is complex instructions set. RISC is reduced instruction set.
So Intel lobbied heavily to get us to stay with them… (but) we went with IBM  and Motorola with the PowerPC. And that was a terrible decision in hindsight. If  we could have worked with Intel, we would have gotten onto a more commoditized  component platform for Apple, which would have made a huge difference for Apple  during the 1990s. In the 1990s, the processors were getting powerful enough that  you could run all of your technology and software, and that’s when Microsoft  took off with their Windows 3.1.
Prior to that you had to do it in software and hardware, the way Apple did.  When the processors became powerful enough, it just became a commodity and the  software can handle all those subroutines we had to do in hardware.
So we totally missed the boat. Intel would spend 11 billion dollars and  evolve the Intel processor to do graphics… and it was a terrible technical  decision. I wasn’t technically qualified, unfortunately, so I went along with  the recommendation.
The other even bigger failure on my part was if I had thought about it better  I should have gone back to Steve.
I wanted to leave Apple. At the end of 10 years, I didn’t want to stay any  longer. I wanted to go back to the east coast. I told the board I wanted to  leave and IBM was trying to recruit me at the time. They asked me to stay. I  stayed and then they later fired me. I really didn’t want to be there any  longer.
The board decided that we ought to sell Apple. So I was given the assignment  to go off and try to sell Apple in 1993. So I went off and tried to sell it to  AT&T to IBM and other people. We couldn’t get anyone who wanted to buy it.  They thought it was just too high risk because Microsoft and Intel were doing  well then. But if I had any sense, I would have said: “Why don’t we go back to  the guy who created the whole thing and understands it. Why don’t we go back and  hire Steve to come back and run the company?”
It’s so obvious looking back now that that would have been the right thing to  do. We didn’t do it, so I blame myself for that one. It would have saved Apple  this near-death experience they had.
One of the issues that got me fired was that there was a split inside the  company as to what the company ought to do. There was one contingent that wanted  Apple to be more of a business computer company. They wanted to open up the  architecture and license it. There was another contingent, which I was a part  of, that wanted to take the Apple methodology — the user experience and stuff  like that — and move into the next generation of products, like the Newton.
But the Newton failed. It was a new direction. It was so fundamentally  different. The result was I got fired and they had two more CEOs who both  licensed the technology but… they shut down the industrial design. They turned  out computers that looked like everybody else’s computers and they no longer  cared about advertising, public relations. They just obliterated everything.  We’re just going to become an engineering type company and they almost drove the  company into bankruptcy during that.
I’m actually convinced that if Steve hadn’t come back when he did — if they  had waited another six months — Apple would have been history. It would have  been gone, absolutely gone.
What did he do? He turned it right back to where it was — as though he never  left. He went all the way back.
So during my era, really everything we did was following his philosophy — his  design methodology.
Unfortunately, I wasn’t as good at it as he was. Timing in life is  everything. It just wasn’t a time when you could build consumer products and he  wasn’t having any more luck at 
NeXT than we were having at Apple — and he was better at it than we were. The one thing he did do better: he built  the better next-generation operating system, which eventually was merged into  Apple’s operating system.
 Q: People say he killed the Newton – your pet project – out of  revenge. Do you think he did it for revenge?
Sculley
Q: People say he killed the Newton – your pet project – out of  revenge. Do you think he did it for revenge?
Sculley: Probably. He won’t talk to me, so I don’t know.
The Newton was  a terrific idea, but it was too far ahead of its time. The Newton actually  saved Apple from going bankrupt. Most people don’t realize in order to build  Newton, we had to build a new generation microprocessor. We joined together with 
Olivetti and a man named 
Herman Hauser, who had  started Acorn computer over in the U.K. out of Cambridge university. And Herman  designed the ARM processor, and Apple and Olivetti funded it. Apple and Olivetti  owned 47 percent of the company and Herman owned the rest. It was designed  around Newton, around a world where small miniaturized devices with lots of  graphics, intensive subroutines and all of that sort of stuff… when Apple got  into desperate financial situation, it sold its interest in ARM for $800  million. If it had kept it, the company went on to become an $8 or $10 billion  company. It’s worth a lot more today. That’s what gave Apple the cash to stay  alive.
So while Newton failed as a product, and probably burnt through $100 million,  it more than made it up with the ARM processor… It’s in all the products today,  including Apple’s products like the iPod and iPhone. It’s the Intel of its  day.
Apple is not really a technology company. Apple is really a design company.  If you look at the iPod, you will see that many of the technologies that are in  the iPod are ones that Apple bought from other people and put together. Even  when Apple created Macintosh, all the ideas came out of Xerox and Apple  recruited some of the key people out of Xerox.
Everything Apple does fails the first time because it is out on the bleeding  edge. Lisa failed before the Mac. The Macintosh laptop failed before the  PowerBook. It was not unusual for products to fail. The mistake we made with the  Newton was we over-hyped the advertising. We hyped the expectation of what the  product could actually, so it became a celebrated failure.
Q: I want to ask about Jobs’ heroes. You say Edwin  Land was one of his heroes?
Sculley: Yeah, I remember when Steve and I went to meet Dr  Land. Dr Land had been kicked out of Polaroid. He had his own lab on the Charles  River in Cambridge. It was a fascinating afternoon because we were sitting in  this big conference room with an empty table. Dr Land and Steve were both  looking at the center of the table the whole time they were talking. Dr Land was  saying: “I could see what the 
Polaroid  camera should be. It was just as real to me as if it was sitting in front of  me before I had ever built one.”
And Steve said: “Yeah, that’s exactly the way I saw the Macintosh.” He said  if I asked someone who had only used a personal calculator what a Macintosh  should be like they couldn’t have told me. There was no way to do consumer  research on it so I had to go and create it and then show it to people and say  now what do you think?
Both of them had this ability to not invent products, but discover products.  Both of them said these products have always existed – it’s just that no one has  ever seen them before. We were the ones who discovered them. The Polaroid camera  always existed and the Macintosh always existed — it’s a matter of discovery.  Steve had huge admiration for Dr. Land. He was fascinated by that trip.
Q: What other heroes did he talk about?
Sculley: He became very close with Ross Perot.
Ross Perot came and visited Apple several times and visited the Macintosh  factory. Ross was a systems thinker. He created EDS (Electronic Data Systems)  and was an entrepreneur. He believed in big ideas; change the world ideas. He  was another one.
Akio Morita was  clearly one of his great heroes. He was an entrepreneur who built Sony and did  it with great products — Steve is a products person.
Q: How about Hewlett-Packard? Jobs has said in the early days that HP  was a big influence when he worked there briefly with Woz.
Sculley: HP was not a model for Apple. I’ve never heard  that. HP had the “HP way,” where Bill Hewitt and David Packard would wander  people would leave their work out on their desk at night and they’d wonder  around and look at it. So it was very open and it was an engineers company.  Apple is a designers company, not an engineers company. HP was never in those  days known for great design. It was known for great engineering, not great  design. No, I don’t remember HP being a model for Apple at all.
Q: Didn’t Jobs also manage by walking around?
Sculley: He did that. Everyone did that in Silicon Valley.  That was what HP contributed to the way Silicon Valley does business. There are  certain characteristics that all Silicon Valley startups have and that’s one of  them. That clearly came from HP. HP was the father of the walking around style of management. And HP was the  father of the engineer being at the top of the hierarchy in companies.
Engineers are far more important than managers at Apple — and designers are  at the top of the hierarchy. Even when you look at software, the best designers  like Bill Atkinson, Andy Hertzfeld, Steve Capps, were called software designers,  not software engineers because they were designing in software. It wasn’t just  that their code worked. It had to be beautiful code. People would go in and  admire it. It’s like a writer. People would look at someone’s style. They would  look at their code writing style and they were considered just beautiful  geniuses at the way they wrote code or the way they designed hardware.
Q: Steve Jobs is famous for being a student of design. He’d run  around looking intently at all the Mercedes in the Apple car park.
Sculley: Steve was a fanatic on looking at how things were  printed: the fonts, the colors, the layouts. I remember once after Steve had  left, one of our tasks was to go and build the business in Japan. Apple had a $4  million of turnover and we were being sued by the Japanese FTC and people saying  we ought to close the office down — it’s losing money. I remember going over and  to make a long story short, four years later we were a $2 billion dollar  business and the number two company in Japan selling computers.
A big part of it was that we had to learn to make products the way the  Japanese wanted products. We were assembling products in Singapore and sending  them to Japan. And the first thing the customer saw when they opened the box was  the manual, but the manual was turned the wrong way around – and the whole batch  was rejected. In the United States, we’d never experienced anything like that.  If you put the manual in this way or that way — what difference did it make?
Well, it made a huge difference in Japan. Their standards are just different  than ours. If you look at Apple and the attention to detail. The “open me  first,” the way the box is designed, the fold lines, the quality of paper, the  printing — Apple just goes to extraordinary lengths. It looks like you are  buying something from Bulgari or one of the highest in jewelry firms. At the  time, it was the Japanese.
We used to study Italian designers when we were looking for selecting a  design company before we selected 
Hartmut  Esslinger from Frog to do what was called 
the  Snow White design. We were looking at Italian car designers. We really did  study the designs of cars that they had done and looking at the fit and finish  and the materials and the colors and all of that. At that time, nobody was doing  this in Silicon Valley. It was the furthest thing on the planet from Silicon  Valley back then in the 80’s. Again, this is not my idea. I could relate to it  because of my interest and background in design, but it was totally driven by  Steve.
At the time when Steve was gone and I took over I was highly criticized. They  said, “How could they put a guy who knows nothing about computers in charge of a  computer company?” What a lot of people didn’t realize was that Apple wasn’t  just about computers. It was about designing products and designing marketing  and it was about positioning.
People used to call us a “vertically-integrated advertising agency” and that  was a huge cheap shot. Engineers couldn’t think of anything worse to say about a  company than to say it was a “vertically-integrated advertising agency.” Well,  guess what? They all are today. That’s the model. The supply chain is managed  somewhere else.
 
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